DEVELOPING NEW HEAD MODELS FROM AN EXISTING TEMPLATE USING THIN-PLATE SPLINES

Reed M. Milewicz and Marietta E. Cameron*

Birmingham-Southern College, Computer Science, Birmingham, AL 35223

mcameron@bsc.edu


Abstract

In this work, we investigated generating 3D heads by random perturbing landmarks on an initial template. Using the Cinema 4D modeling suite we constructed a mesh representing a human head, labeled each point that corresponded with a significant craniofacial landmark, and randomly perturbed the landmarks. The resulting deformations were then decomposed using a thin-plate spline (TPS) model, and the non-landmark points were shifted to minimize the total bending energy of the function, which was taken as an indicator of goodness of fit. The results were then compared with those produced through a linear interpolation model. The final products of the TPS model proved more aesthetically pleasing according to our novel function.